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Robert Hall
Robert Hall

Five Nights At Freddys Security Breach

All enemies will get stronger as the night progresses, so the player must adapt to their surroundings in order to survive. Gregory can hide to avoid enemies or knock over objects to distract them. Running drains stamina and if it's low, Gregory will not be able to move fast. Some confrontations will require the use of strategy in order to avoid being caught. Gregory has a flashlight that he can use to see in dark places and carries a device called a "Faz-Watch" on his wrist, where he can access the missions, camera system, and his location in the mall, as well as communicate with Freddy.[8] However, the flashlight has limited power and needs to be recharged frequently. There are also two kinds of weapons that can be used to temporarily stun some enemies: the "Faz Camera" and the "Fazerblaster". The Faz Camera can stun all susceptible enemies in front of the player, but it has a lengthy recharging time between uses. The Fazerblaster can be fired more frequently than the Faz Camera, with six shots before needing to recharge, but only stuns one animatronic or S.T.A.F.F. and only with a successful shot to the head.[3] There are multiple paths and endings depending on the choices made throughout the game. Office escapes are also featured. Unlike previous games, this game allows free roaming and combat, features boss battles (with some being optional), and instead of five nights, the entire game takes place in a single night that lasts six in-game hours, with time only progressing alongside the story. Minigames are also featured as arcade games.

Five Nights at Freddys Security Breach




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